This sessions started with the party considering how to approach the Iron League base at the old Wichita South high school. They decided to leave Gertie nearby, hiding with the Grand Torino and most of their food supplies (quite a large stash, after large gambling wins in Delano). The other four approached, holding up a sign made from a pillowcase that signaled their peaceful intent.
As they approached, the concrete barricades were suddenly lined with rifles trained on them. The defenders forced the gang to wait until they could bring out their leader, Matrona Vladislav. She negotiated with them temporary residence, at a price of 100 food or a mission on behalf of the Iron League every week.
They were brought inside (after surrendering their own firearms) and led into the school building, where they saw that the school had been turned into a small fortress. Lab classrooms had been converted to workshops were the league is crafting ammunition (which appears to be short — most of the soldiers apparently don’t even have a single full clip). Many classrooms had been converted into dorms, the gymnasium had been converted into a training space, and the vo-tech lab housed the Iron League’s big surprise — a Mech the size of a bull elephant standing on it’s hind legs. They’ve named it Titan, after the South High mascot.
The group was given an empty dorm room — converted from a kindergarten classroom, so it had it’s own bathroom with tiny fixtures. They spent the night.
In the morning, Matrona asked the group to scout out what Dawnstar base. Matrona’s attitude is very conservative and defensive, but she also wants to be prepared in case they do need to go after the base.
So, the four (again, leaving Gertie behind, still hiding with the Torino and the food. (Gertie had been cryptic in the Telepathic link created by Ghost — saying “we” several times in describing what she was doing, etc). They walked up to the north part of the ruins of Wichita until they could see Dawnstar base.
The base, hub of all V’Sori activity in the area, sits in the middle of a defensive quarter mile radius circle of clear and crushed earth, just scorched rubble and asphalt. From a quarter mile away, they could see that the base was protected by a shield which was projected by a collection of Shield Towers. Within, blurred by the distortion effect created by the shields, they could see a massive starship, a smaller ship ringed by temporary buildings, and an airstrip dotted with Mantas and M’Bunas.
While they watched a few things happened.
First a party of scavengers wheeled a cart up to one of the towers and traded a wrapped body for bags of something that clearly appeared to be food.
Second, as the party of scavengers was moving away, the top of the shield opened, and out flew a few Mantas. After the Mantas circled once , a half dozen M’Bunas followed, escorted by four more Mantas. The squadron raced off towards downtown while the scavengers pushed their cart of food away from the base.
Ghost mindread one of the scavengers as they got close enough, and determined that they had traded a super they’d managed to ambush and capture for the food bounty the V’Sori offer. The party used Ghost’s mind control over the leader of the scavs to lead them to a burned out restaurant near the scav’s hideout where they questioned them, determined that the father was refusing to join any of the larger communities in the area because he was abusing his children and didn’t want to be judged by any of those communities. Ghost used his mind control to force the father to shoot his eldest son, then Kovak, Cobalt 7-14 killed him. The others were sent, with their food, to round up the rest of the family and take them to a place near the burrow, where the heroes planned to let Edie know to look for them.
By the time the scavs had been dealt with, they had been listening to the sounds of fighting coming from downtown. They headed in that direction to investigate, and it turned out to be a battle taking place at Intrust arena, hideout of the Lost Kids. By the time they reached the area, the fighting was over, but keen ears heard crying coming from the arena.
The heroes made a stealthy approach, and Mithril exhausted himself (two levels of fatigue) using his power to make others insubstantial to phase in and out and help the others sneak into the building.
Inside, they saw what appears to be another one of Kumar’s dozens, standing around a massive “city buster” bomb to which a dozen of the Lost kids (non of the powered lost kids the gang has met before, notably) wired to the bomb in intricate ways.
Of the opponents the gang could see at first, mostly all they saw was generic assassins, bricks, a stretch, and a controller. Behind them, they saw a fresh face — The Alchemist. Mithril’s stealthy entrance brought them around the side, where they found another special opponent, The Spore, waiting in ambush. They attacked the spore, racing headlong into battle.
Or, most of them did. Ghost immediately ran the other way, while Mithril, Deathsuit, and Kovak charged in.
One more super crawled out of the shadows — scuttling on the back wall, Blood Widow, monologging like mad as she tried to get close enough to join the fight.
Things started to go very badly. A lucky punch from a brick incapacitated Deathsuit. A speedster went tearing after the retreating Ghost. Kovak had tried to race into the room with the bomb and was attacked by one last named villain, The Huntsman, striking from hiding with his poisoned, titanium dagger.
Then the controller mind controlled Kovak.
And that’s where we stopped. Here’s the situation:
- Gertie is far to the south, hiding in a house full of food, apparently with friends.
- Kovak is under the control of an enemy controller
- Deathsuit is down, incapacitated.
- Mithril is the last member of the team facing the whole enemy dozen. He knows that the alchemist’s negation attack is likely to strip him of his powers if it hits. He has two levels of exhaustion, and a third will knock him unconscious.
- Ghost is fleeing, but the speedster is about to catch him.
They knew it was a trap. It was clearly a trap. And the trap has sprung.
Quests In Progress: Stinkin Badges, Shadows over Wichita, Ratkin knows a secret
XP earned: 2xp
XP Total: 20xp (advance and Seasoned Rank earned)
Resources: 50 rounds 9mm ammunition, 1 9mm pistol, 22 cans of beer, 12 old brats, M-16 Assault Rifle
Food: 797 days of food, using 28 food/session (4 PCs eat, (see Food)
Friends & Guests: Ratkin, 2 incapacitated victims of a super attack of some sort, Beam mage (prisoner), two talking dogs. (all friends are now staying in the Burrow)